Content

MAT_ Material

MAT_ Material with Highlight Color _highlight

T_Texture

BP_Blueprint

Item_

I_Input

Map_Map

Wav_Sound

FBX_ visual asset

UMG_ Widget

T_UI_ Texture that should be used in a Widget

Actors you want to interact with (except doors ) need a Underline ( _ ) behind it. UE4 numbers Objects and so it does not show up in the Custom Text Box on the screen you need to do a underline at the end. Warning only for actors that can be interacted with

If you want to have multiple words in the ContextTextCustom UI you have to to put a (-) between the words and in the UI it will be transformed into a SPACE

Variables

boolean(true or false?)= set before the name is or has in your mind. Example: "Running" is the Name so you think "is running?". Helps to see more than only is .....