You want the player to move from one map to the other when he enters a area. Because this code is so basic I tell you how to change it from the example and how to create your own
Change it
the example blueprint is called "ChangeLevel1" and is in the folder
- Click on it
- Click on the node "Open Level"
- change the level name to the level you want this actor to direct you. (Full Name)
Create a new one
- Create a new Actor Blueprint
- Click in the Component Panel
- Add Component
- Select something from the Collision Label
- add the note Event ActorBeginOverlap
- add another node called Open Level
- out the level name to the level you want this actor to direct you in. (Full Name)
Note: Here are no neat effects or loading screens when you change maps but this should help you through the prototype stage at least-