What it is here a text
How to make a material have a highlight color
- have or make a material set up however you want (with or without normal maps, roughness maps or anything else)
- Create a Blend_PinLight node
- Create a constant3vector or constant4vector
- set the color to grey (0,5.0,5.0,5.1) (grey works here as a color that does nothing)
- Transform it to a Parameter
- Call Parameter "Color"
- put the material on the objects that you want to interact with
How to change the default highlight color
- Go to the Player Blueprint (FirstPersonCharacter)
- Change Tab from Event Graph to Highlight Color or search the function on the left side in the My Blueprints Pannel
- There should be two green comment boxes and one red on
- zoom in on the red one
- Set the Value to a color you think fits
TIP: stay around the grey area otherwise you will only see the new color you put on. Remember grey is in this blend node "not visible" if you make a striking color then you only see this color not the original texture anymore.